[As I hope the title makes clear, I am writing specifically about the anime adaptation. I do not doubt that the game source material has a much stronger story and detailing on its ships]
In April, 1945 the destroyer USS Laffey sailed north of Okinawa for radar picket duty to assist in the detection of Japanese kamikaze aircraft during the American invasion of the island. And boy did the Laffey find the planes alright — in just 80 minutes, she sustained damage from 22 air attacks, including four bomb hits and five to six kamikaze strikes (sources sometimes disagree), resulting in severe damage to the ship and over 100 casualties to her crew. But when asked if he would give the order to abandon ship, Laffey’s captain, Commander Frederick Becton, supposedly said “I’ll never abandon ship as long as a single gun will fire.” Except nearby crewmen wondered if the Laffey still had anyone left to man the guns…
If you wanted to anthropomorphize warships, I think you could make a strong case to turn the Laffey into a stern, unyielding madman with suicidal determination to match the kamikaze she shot down.
By contrast how does Azur Lane, a new fall 2019 anime premised on warships transforming into cute anime girls to do battle against a mysterious “siren” threat, depict the Laffey? By turning the destroyer into a sleepy slob who likes to drink cola to stay awake. Huh. What?Continue reading “Does the Azur Lane anime have any interest in its own warships?”